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56203 resources
Chang Li's overview of HLSL. Includes code samples and screen shots of common shader operations.
Demonstrates shader permutations based on fragments of shader code. Includes resulting assembler code.
Microsoft's documentation on using HLSL. Includes an overview, tutorials, sample code and debugging tips.
Microsoft's overview on using HLSL. Includes tutorials and examples for lighting, texture mapping, and animation.
Microsoft documentation on using HLSL with Xbox 360. Explains conditionals and flow control: branching, looping and optimization.