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Computers & software — programming, internet, hardware, security, AI & more.
39644 resources
Whitepaper on using high-level shading languages to provide non-linear image filtering. Includes an abstract, diagrams and metacode. [PDF]
Specification for OpenGL's geometry shader APIs. Geometry shaders live in between vertex and fragment shaders in OpenGL's pipeline, and are used to introduce new primitives based on incoming vertices. Detailed documentation and pipeline diagram.
Dr. Jian Huang's presentation on OpenGL shaders; includes history, overview, rendering examples, and comparisons of ARB vs Cg. [PDF]
A tutorial on the basics of shading theory in 3D computer graphics.
Provides an overview and history of various shading languages.