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56203 resources
A tutorial on the basics of shading theory in 3D computer graphics.
Dr. Jian Huang's presentation on OpenGL shaders; includes history, overview, rendering examples, and comparisons of ARB vs Cg.
Specification for OpenGL's geometry shader APIs. Geometry shaders live in between vertex and fragment shaders in OpenGL's pipeline, and are used to introduce new primitives based on incoming vertices. Detailed documentation and pipeline diagram.
Whitepaper on using high-level shading languages to provide non-linear image filtering. Includes an abstract, diagrams and metacode.
Provides an overview and history of various shading languages.