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Video games, board games, roleplaying, and online gaming communities. Browse a human-edited collection of gaming resources spanning genres, platforms, and communities.
20799 resources
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
Argues that honest game design begins and ends with "fun" considered philosophically.
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
Abstract of article showing increased aggression in video game players. Full text by subscription.